Joseph Park talks game dev.


  • 06 Jun 2025

    [Foxtrot Engine] 2D Lighting System

    Overview I wanted to experiment with 2D lighting integrated with action & environment from the game in development, “Spared Boy”. Creating a cinematic visual experience is the main target here....
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  • 12 May 2025

    [Foxtrot DS] Hashmap

    Overview I coded & added Hashmap to Foxtrot Data Structure, replacing the STL unordered_map (preferrably all of its instances). This will mainly be used for resource management, which includes operations...
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  • 09 May 2025

    [Vampire X Cat] Building a Prototype Character

    Overview I made the first prototype of the player character, “Henry”! This process includes designing the behaviors (input management, updating and rendering processes), attaching them to the Actor object as...
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  • 02 May 2025

    [Foxtrot Engine] DLLs: Improving dev. iteration

    Overview I have revised the Foxtrot Engine, separating code into multiple DLL files. This will decrease the amount of time required to build not only the engine, but also the...
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  • 29 Jan 2025

    Remastered "Drop Cat Blaster!" is OUT!

    Since it’s the holiday, I remastered a game I made during my college years called Drop Cat Blaster!. Drop Cat Blaster! is a 2D MANIC cat-punching defense on Android. Being...
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