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06 Jun 2025

[Foxtrot Engine] 2D Lighting SystemOverview I wanted to experiment with 2D lighting integrated with action & environment from the game in development, “Spared Boy”. Creating a cinematic visual experience is the main target here....
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12 May 2025

[Foxtrot DS] HashmapOverview I coded & added Hashmap to Foxtrot Data Structure, replacing the STL unordered_map (preferrably all of its instances). This will mainly be used for resource management, which includes operations...
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09 May 2025

[Vampire X Cat] Building a Prototype CharacterOverview I made the first prototype of the player character, “Henry”! This process includes designing the behaviors (input management, updating and rendering processes), attaching them to the Actor object as...
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02 May 2025

[Foxtrot Engine] DLLs: Improving dev. iterationOverview I have revised the Foxtrot Engine, separating code into multiple DLL files. This will decrease the amount of time required to build not only the engine, but also the...
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29 Jan 2025

Remastered "Drop Cat Blaster!" is OUT!Since it’s the holiday, I remastered a game I made during my college years called Drop Cat Blaster!. Drop Cat Blaster! is a 2D MANIC cat-punching defense on Android. Being...
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